rmicheri
Lead Product Designer7+ Years

Armin Manouchehri

Lead product designer with an engineer's mind, a motion artist's eye, and a habit of finding what everyone else missed.

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How I Work

4 principles
01

No method is universal.

The right approach depends on the audience, the industry, the moment. What worked last year is often wrong today. Knowing enough to choose correctly is the job.

02

Tools are entry-level.

Anyone can learn Figma. What separates a designer is the willingness to test new ideas, question patterns, and build what doesn't exist yet.

03

Research, UX, UI, prototyping, documentation — same job, different phases.

Treating them as separate roles is how work falls apart at the handoff. They're one continuous job — and when everything changes at the worst possible moment, your documentation is the only thing that tells you what survives.

04

Don't code.

But know the difference between Angular and JavaScript before dev reviews your work. Business, tech, research — fluency in each makes the design decisions sharper.

Work Experience

6 positions
Lead Product DesignerCurrent
Admoon·Google Ads Management Agency
Feb 2023–Present
Product DesignerContract
Tixox·Online Travel Agency
Jun 2022–Dec 2022
Product DesignerContract
Royal CIP·Luxury Travel Services
Jan 2022–Jun 2022
Product Designer & Interaction Designer
PAPRA CO.·Network Security
Aug 2020–Jul 2022
Junior Product Designer
Neshaneh·Digital Marketing Agency
Feb 2020–Jul 2020
UX/UI Designer
Ayandeh Bank·Banking
Dec 2019–Feb 2020

Career Path

5 stages
2013–2017
Civil Engineering

Learned that structure isn't the enemy of creativity.

2017–2019
Motion & Graphic Design

Discovered the screen was the medium I'd been looking for.

2019–2020
UI/UX Designer

Realized interface was just structure for humans.

2020–2023
Product Designer

Stopped designing screens. Started designing systems.

2023–Now
Lead Product Designer

Now I lead the people who build them.

Beyond the Work

outside the case studies

Where I'm Headed

next frontier

My next frontier is gamification. I believe users today don't just want efficiency — they want reasons to stay. Duolingo didn't win because it taught languages. It won because it made progress feel like a game. I want to bring that thinking into complex product systems and explore how gamification can turn passive users into engaged ones.

Working with AI

AI removed the dependencies, not the thinking. With everyone on the same models now, the thinking is the entire difference.

For me, AI changed one thing above all: I stopped waiting on other people. Work that used to need a developer, a researcher, or a motion artist, I can carry myself now - research to shipped product. This whole site is the proof. I designed and built it with an AI agent, and debugged every part of it myself.

But I don't think using AI is the skill. Everyone has the same models now. The real difference is the creative mind behind them - knowing what to build and which tool to reach for, which most people don't. That's the edge: not using AI, but using the right one, the right way.

Away from the Screen

the human side

When I'm not designing I'm usually somewhere outdoors — camping, getting lost in new places, or working with my hands on a woodworking project. I also run a podcast, which honestly teaches me more about communication and structure than most design courses ever did.

Skills

what i bring
01

Systems & Architecture

structure that scales

Design SystemsInformation ArchitectureInteraction Design

02

Craft & Motion

look, feel, and motion

Visual DesignMotion Design3D ModelingPrototyping

03

Research & Strategy

evidence into direction

User InterviewsCompetitive AnalysisUsability TestingJourney MappingA/B TestingAffinity Diagrams

TOOLSFigma/Rive/After Effects/Framer/Cinema 4D/Illustrator/Miro/Linear/Google Analytics